// Npc: /kungfu/class/shaolin/qing-yuan.c
// Date: YZC 96/01/19

inherit NPC;

void create()
{
    set_name("清缘比丘", ({
        "qingyuan biqiu",
        "qingyuan",
        "biqiu",
    }));
    set("long",
        "他是一位体格强健的壮年僧人，他身得虎背熊腰，全身似乎蕴含\n"
        "着无穷劲力。他身穿一袭白布黑边袈裟，似乎身怀武艺。\n"
    );


    set("gender", "男性");
    set("attitude", "friendly");
    set("class", "bonze");

    set("age", 30);
    set("shen_type", 1);
    set("str", 21);
    set("int", 20);
    set("con", 20);
    set("dex", 25);
    set("max_qi", 350);
    set("max_jing", 200);
    set("neili", 350);
    set("max_neili", 350);
    set("jiali", 30);
    set("combat_exp", 5000);
    set("score", 100);

    set_skill("force", 30);
    set_skill("shaolin-xinfa", 30);
    set_skill("dodge", 30);
    set_skill("shaolin-shenfa", 30);
    set_skill("strike", 30);
    set_skill("qianye-shou", 30);
    set_skill("parry", 30);
    set_skill("buddhism", 30);
    set_skill("literate", 30);

    map_skill("force", "shaolin-xinfa");
    map_skill("dodge", "shaolin-shenfa");
    map_skill("strike", "qianye-shou");
    map_skill("parry", "qianye-shou");

    prepare_skill("strike", "qianye-shou");

    create_family("少林派", 40, "弟子");

    setup();

        carry_object("/d/shaolin/obj/qing-cloth")->wear();
}

void init()
{
    object ob;

    ::init();
    if( interactive(ob = this_player()) ) {
        remove_call_out("speaking");
        call_out("speaking", 1, ob);
    }
}

void speaking(object ob)
{
    if ( random(5) < 1 )
    {
        switch( random(4) ) {
        case 0:
                       command("say 百年前的一场大火，整个少林寺就除这监牢和北边的钟楼没遭灾。唉。。。\n");
               break;
        case 1:
                       command("say 这里四周全用钢汁浇缝的花岗岩给封了起来，你们就是变成苍蝇也飞不出去！\n");
               break;
        case 2:
                       command("say 好好呆着别动，等会儿自然会放你们出去，不过你们自己要打架我可不管！\n");
               break;
        case 3:
                       command("say 嘿，历年来多少巨奸大盗都在这里被关过，北边牢里的狱卒就是其中一个。\n");
               break;
        }
    }
}
